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Old 07-24-2002, 04:49 AM   #10
Warhammer
Baaz Draconian
 

Join Date: December 4, 2001
Location: Denmark
Age: 52
Posts: 731
I agree with the answers to the original thread: IMHO too, one main class and one support class is the way to go.

I've finished the solo campagn twice with a Fighter/Druid 16/4 and a Mage/Fighter 18/2, in both cases without henchman.

The Fighter/Druid 16/4 for example. He has, approx., -3 to hit, -4 hitpoints and -2 fighter feats compared to a level 20 Fighter but he has the ability to cast Bull Strength (getting him from 25 to 30), Barkskin, Elemental Shield, Ultavision, a Familiar, druid immunity to greese, web and entangle spells, etc,...

OTOH NWN is one of its kind, a solo D&D game especially if you, like me, despise henchmen. A Fighter who can cast the occasional buff spell or disable a trap or a Mage that isn't monster fodder in hand-to-hand combat is the way to go.

My €0.02 [img]smile.gif[/img]
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