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Old 07-25-2002, 08:08 AM   #10
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
I honestly don't see the limited control of henchmen as a bad thing. Maybe this is just a case of misaligned expectations? You guys have to remember that NWN is more about roleplaying a single character - it's not a tactical RPG like the Infinity Engine games were, where you control up to six characters in tactical combat and were more like the "overall guiding spirit" of your party.

NWN's emphasis is on multiplayer and the henchmen are just there to help you in singleplayer campaigns. They're also pretty much put together the way they are in PnP D&D, where you control your own character and influence your henchmen, but they have a mind of their own.

Besides, I think it adds wonderfully to the unpredictability of the game when you have henchmen that decide to go racing wildly off to chase someone, or get in the way of your spells. Gives you one of those "d'oh!!" moments and you will quickly love them or hate them. Sometimes the scripting isn't perfect, but overall I think Bio did a good job with them. [img]smile.gif[/img]

Just my [img]graemlins/twocents.gif[/img] .
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