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Old 07-15-2002, 01:25 AM   #45
Cyril Darkcloud
Lord Soth
 

Join Date: February 7, 2002
Location: New York
Posts: 1,980
Mistral, NWN seems to be no different from any other rpg in that at lower levels spell using characters tend to take a back seat to those classes which are geared to physical combat. That will change as the opponents get tougher, however.

If the issue is a matter of not moving through the interface quickly enough to choose and cast spells in real time, that might be solved by having Larry briefly pause the game at the beginning of combat to allow you a chance to choose a spell and select a target.

The other question, of course, is what is the playing style of the party? If the style is full-speed ahead all guns blazing -- which might be the only real option with laggy connections -- then a fighter type might be the way to go. Assuming that I'll be able to join you guys sooner rather than later, I can put a spell casting character together for use down the road.
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