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Old 07-10-2002, 11:35 PM   #7
Medieval Dead
Dungeon Master
 

Join Date: January 6, 2002
Location: My chair
Posts: 66
Well first off the henchmen were only put into the game to simulate another player ala multi-player, to help you in your quest. You aren't supposed to have total control/full access of him because he isn't your character, he's/she's his/her own person. In the pen and paper version of DnD you could hire hirelings and even gain henchmen when you reached certain levels. Even then, the DM controlled them, but they would do what you said because you either paid them or they were in awe of you and begged to serve.... or something.

Anyway, this henchmen deal seems to be a recurring issue with most people so let me spell it out for those that don't have the time or patience to figure it out through reading or experimenting.

If you left click on your henchman you can talk to him/her and issue orders. You can issue even more orders if you right click and check out the spiral menu. Everything is there to help you control your henchmen from running off to the other end of the dungeon or heal you when you need them to.

The following is what you can do (this isn't complete as I've only used a few of the henchmen and I'm sure the others might have special commands that I haven't listed below, but this is the basic jist of it):

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LEFT CLICK (TALK)
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CHANGE TACTICS - Choose between fighting with melee (close combat) weapons or ranged weapons. I'm pretty sure all henchmen have both to chose from, though they are probably better at one then the other.

CHANGE DISTANCE - Choose the distance you want the henchman to be when they are FOLLOW-ing you around. You have the choice of close/medium/far.

CHANGE WHEN TO HEAL ME - This only applies to henchmen who have the ability to heal, you can change how often you want them to auto-heal you. This also depends on how much healing power they have, so if they aren't healing you, chances are they need to rest to recoup their healing powers.

ASSIST AT PICKLOCKING/TRAP DISARMING - This only applies to henchmen who can pick locks and/or disarm traps. You can choose to have them auto-help you or not. I think that henchmen who cannot do so, help you bash it open instead.

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RIGHT CLICK (RADIAL MENU)
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GUARD ME - When anyone attacks you, they will attack them.

STAND YOUR GROUND - They stay put and only attack when they are attacked.

FOLLOW - This is the default mode unless you tell them to do something else or an enemy is sighted. Also, you will have to hit this a couple of times if you are running past the enemy and you want to escape because your henchmen will try to attack the enemy instead of keep following you. Hitting the FOLLOW every couple of seconds will remind them who is boss.

ATTACK NEAREST - They attack nearest enemy, handy when you don't want them running far away and you don't want them to change to ranged weapons... that is as long as their nearest enemy isn't far away to begin with.

HEAL ME - This only applies if they have the ability to do so. If they do, then they will heal you.

SPECIAL NOTE : Use the just like you did in the BG/IwD series so you have time to control your henchmen in the heat of combat. You can even assign their commands to your quick menu (I think so anyway, I remember reading that someone has done so).

Your henchmen will get bigger and better stuff everytime they level up. You can even check it out AND their stats/feats/skills when you RIGHT CLICK on them and choose MORE OPTIONS (or something like that) and pick EXAMINE. What they get is pretty much as good as you would give them anyway, plus you don't have to worry about their equipment and yours.

[ 07-10-2002, 11:40 PM: Message edited by: Medieval Dead ]
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