Quote:
Originally posted by AndyG:
They've added difficulty coding to the game. This means if a level 20 character kills a bunch of goblins, he gets very few xp, because they're so easy to kill. In fact, he gets little xp for anything he kills.
In my opinion, this is pretty lousy. A goblin should be worth the same amoutn of xp no matter who kills it. I'm tired of killing five hill giants, who are rated effortless, but require a fair amount of effort, and getting 20 xp from the whole lot. They should adjust the xp tables so you need more xp to level up. Hmm, this sounds a lot like first edition D&D (or Advanced D&D as it used to be called...).
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I disagree! I see experience as what your character learns from a fight - when he's level 1 and weak and stupid, killing a goblin is going to teach him a lot about his abilities, how to use his weapons and tactics and so on. When he's level 20 and killed thousands of monsters, his tactics and so on are going to be much more advanced, so he'll learn less. IMHO it makes a lot of sense for experience to be affected by level; having the same amount of experience for a monster regardless of the circumstances in which it's killed seems unrealistic [img]smile.gif[/img]