Changing spells is the key to playing a sorceror well. For example, you never keep more than one summoning spell in your book, but change it as you get the next level of spells. Similarly, you can replace weaker versions of spells as you learn the stronger ones (Lesser Dispel for Dispel).
The strength of the sorceror is that you get a certain number of castings at a certain spell level. For example, four first level spells. You can then cast any of your first level spells seven times, or mix and match as you see fit. The wizard, on the other hand, has to select which four spells to memorize. If he's casted two magic missiles and two identifies, once he's cast those two magic missiles, he's out of first level combat spells. The sorceror can choose to cast four magic missiles, four identifies or any combination in between. This allows for greater flexibility.
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