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Old 07-09-2002, 08:18 AM   #14
Madriver
Manshoon
 

Join Date: April 26, 2002
Location: USA, NJ
Age: 54
Posts: 153
Quote:
Originally posted by Nerull:
quote:
Originally posted by DraconisRex:
The NWN dev team made the sorceror too powerful by allowing the "unlearning" of a spell. This lack of flexibility of a sorcerer is supposed to be the drawback for the ability to cast MORE spells.
Actually, I never thought of that ability as a loophole, but now I can see why you call it that. It works great if you, for example, chose a spell you thought was alright and it turns out it sucks. But one could easily abuse it the way you were stating. I personally would only use it to erase mistakes, not to powergame. But still, it opens the door to abuse big time.[/QUOTE]I agree, I haven't played the sorceror in NWN yet, but being able to change your spells on level-up is ridiculous. It's one of the biggest advantages of using a wizard over a sorc...variety. Also the extra feats; [img]smile.gif[/img]

In PnP the wizard is more able to be a magic item creator as well, the extra wizard feats help immensely.

I always choose wizard, the variety of spells to choose from is much more appealing to me. It seems, especially in CRPG's, that people who play sorcs always seem to pick the same spells anyway.
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