View Single Post
Old 07-06-2002, 06:34 PM   #8
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 55
Posts: 2,069
Quote:
Originally posted by Sorcerer Dave:
You know how in 2nd ed for your stats Str/Dex/Con/Wis/Int/Cha you used to roll di to get your stats for them? Now you just get a preset number there that is the same for everyone. Is this how 3rd edition works or did they just do that for the game?
The default method is the 4 dice, remove lowest, arrange as desired method. However, one of the optional methods in the DM's Guide is the point allocation method they are using.

However, one thing to note about stats is that you can increase them at every fourth level. Also, for a spellcaster, you need 10+spell level in your stat to cast a spell of that level (for example, a wizard needs an intelligence of 14 to cast 4th level spells). Now look at the way multiclassing works in this system. Lets say you want to play a fighter/sorcerer. The max you can go to is 10th/10th (20 total levels). Unlike the other editions, your attack bonus and saves are added together for both classes, instead of just using the better of the two. This means you will fight better than a 10th level fighter, but not as well as a 20th level fighter (since sorcerer do not fight as well as fighters do). You do lose the extra feats from level 11-20 as a fighter. However, you then get to add in all of the sorcerer abilities (better Will saves than a fighter, the familiar (similar to the ranger's animal companion, but you get him right at the first level of sorcerer), plus all of the spellcasting ability). The idea is that you lose some fighter ability, but get the spellcasting to make up for it.

My point on this is that you don't need the higher stat right away for the character. Since you have to keep the levels close to avoid the xp penalty, you could start the fighter/sorcerer with a 12 charisma (enough to cast 2nd level spells) and eventually add points to get it to 15. Why 15? Because, unlike a regular sorcerer that needs to get a 19 charisma to use 9th level spells, you only get to cast up to 5th level spells, thus only need the 15. Put the other points above 12 at character creation into strength, constitution, etc. Also, there are plenty of stat boosters in the game. Chapter 2 is loaded with them. My cleric started with a 12 strength and now he has an 18. He started with 16 wisdom and he is now at 20. And I'm about halfway through chapter 2.

Trust me, the game balances itself out for having mediocre to good stats. BG2 was designed around having awesome stats for everything; this game is not. You have to play within your strengths and weaknesses. But multiclassing does not inherently limit your character. You get less power from a specific class, so you need less stat for that class. And the ability boosters make a huge difference.
__________________
[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin
Nerull is offline   Reply With Quote