Quote:
Originally posted by Sir Heinrich Godfrie IV:
However, I am curious to know if you or anyone else who is trying to defend this game's combat/party style would rather keep the current version of the game, or would rather play my version of the game? Remember let's try and be honest here.
My version:
Everything is the same except for; the Gypsy stereotypes, the dull/characterless male voices, the goofy looking male portraits (mostly), the silly screaming voices in the background (even after you have killed all the bad guys in that area), the one henchperson rule and DESIGN (YUCK), maybe a few aspects of the combat style, and much much more.
Now you're going to tell me that you would rather have the current version?!?!....I know it's tough, but be honest now.
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I think the problem might be that NWN is primarily trying to be a roleplaying game, with emphasis on Multiplayer - with PnP D&D you can only really control one character, rather than BG2 or IWD which is more of a tactical RPG which allows you to control more than one person. The scripting for the henchman might not be perfect, but the intention is pretty clear - he's not under your control.
Not saying this is better or worse - it's horses for courses obviously, but I don't think the intention was to have the henchman as a "second" character for you to control.
Just like when you play multi - you need to communicate with others in your group on strategies, etc. The difference is that in multi you are communicating with sentient beings on the other end.
Hopefully they can get the scripting improved so that what you tell him will more accurately reflect what commands are given to him. [img]smile.gif[/img]