Wizard. Far more interesting than a Sorcerer due to the huge variety of spells you can learn. Very very flexible. And with a pixie familiar, you don't need a thief or a bard so you can take Grimjaw... Who is very, very interesting, albiet kind of creepy... Except when he runs, then he's pretty amusing...
Bards are a load of fun, but you need to really work them hard. And the set-up isn't optimized for Bards. You need more points in INT as some very important skills are NOT class skills. How I make a Bard:
1. Max Charisma needs to be 16. Set up gives you 15. Drop 1 point to 14, which will "buy back" 2 points. Put them into INT. You're now at 12 INT.
2. Take 2 points from your CON score. You'll lose some hp, but that's why you have a fighter in front of you... Put those points into INT.
Now you're at 14 INT. That's +2 on the modifier. That will get you lots of skill points.
3. Take a few levels of Rogue. Not a lot. Maybe 2 or 3. Put all those level-up skill points into OPEN LOCK and DISARM TRAP.
4. Take SKILL FOCUS feat on DISARM.
That Bard will function as a wonderful theif and still be a darn good Bard. You may also want to take a Ranger and a Cleric level.
An UNFOCUSED character to be sure. But, that sucker can do ANYTHING. [img]smile.gif[/img]
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Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?<br /><br />Vah! Denuone Latine loquebar? Me ineptum. Interdum modo elabitur.<br /><br />Di! Ecce hora! Uxor mea me necabit!
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