View Single Post
Old 06-24-2002, 07:59 AM   #6
Madriver
Manshoon
 

Join Date: April 26, 2002
Location: USA, NJ
Age: 54
Posts: 153
Quote:
Originally posted by Deathcow:
quote:
Originally posted by Nerull:
quote:
Originally posted by Memnoch:
You are no longer restricted from using specific weapons. Instead you will get a penalty for using weapons that are not “appropriate” to your class.

For example, a wizard can use a long sword, but may incur penalties, since he is not really proficient. Likewise, he can wear armor – but the chances of his spells failing will increase dramatically.

Just about anything goes – but characters trying to be something they are not suited to do (eg wizard trying to fight in melee with a martial weapon) will be penalized accordingly. [img]smile.gif[/img]
Actually, the game won't let you equip the weapon if you are not proficient. However, per the manual, wizards are proficient with clubs, daggers, light and heavy crossbows, and quarterstaves. So now, they can't use darts or slings anymore (get crossbows instead, which IMHO is much better for the wizard).[/QUOTE]much better, maybe, but it doesnt seem right... [img]tongue.gif[/img]

thanks for the information though
[/QUOTE]They actually have it separated into simple, martial, and exotic weapons...everyone has proficiency in simple weapons (well, because they are simple) like crossbows and clubs. Only the fighter classes start out with all martial proficiencies, and the other classes have class specific proficiencies.

Give your mage a level in fighter and then the Still Spell metamagic feat and he can cast in armor to his hearts content, with no failure chance or proficiency penalties. [img]smile.gif[/img]

[ 06-24-2002, 08:00 AM: Message edited by: Madriver ]
Madriver is offline   Reply With Quote