Quote:
Originally posted by Illumina Drathiran'ar:
I realize the makers of the game wanted to be true to the city of Baldur's Gate, but I draw the line at mass inconveniences. They could have just as easily made that area two separate ones. I think they got the hang of it when they went to BG2... The districts are all labeled, there are mapnotes, and the journal says exactly where to find taskgivers. Match that with "Such-and-such in Baldur's Gate wants me to blah blah blah." Why, even if they say "At the Such-And-Such Inn", you need to write things down to keep track of it all. Here's what my notes looked like:
"In the upper-left next to the pointy tower, just next to that. In the house at (coordinates), which is in the middleish next to the beggar"
Ugh.
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That was the one point my first time through the game where I went to spoilers. There were so many quests, and the engine just throws all of the notes within the journal without separating out the quests like they did later in BG2, that I went and downloaded a checklist that had all of the Baldur's Gate quests on it. I still had to find everything, but at least I wouldn't forget half of the quests that I came across. Another reason it is #3 on my list (though it has more to do with BG1 engine limitations than anything).
On a side note about engine limitations, do the formations bother anyone, especially if you played a wizard (or other character that you would want to keep "protected")? My first time through I played a Conjurer, and while it wasn't bad out in the wilderness (you just rotate the formation so that the back line is in the front, and stick your fighters in the back line so they will be in front; it's kind of funny when you reach your destination to be facing away from the direction you are travelling). However, I hated walking into a building and being thrust directly into a combat situation, and my mage was right up front, and with restricted space couldn't get out of the way to let the fighters move up (BG2 is
SO much better in this way). The fight with the ogre magi assassins in Baldur's Gate and the green slime tavern were probably among the worst.