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Originally posted by flibulzbuth:
I have doubts about NWN, strong doubts...
-They had to split the work between the client, server, builder and solo campain. This means the solo campain will probably be shorter than BG or BG2. Will it be more open-ended with a lot of choices for every situation? really not sure..
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This doesn't bother me because the amount of player made campaigns will be enormous, which will stretch the hours way beyond BG1, BG2, or both combined.
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-There is no terrain elevation (except 'messas', as seen in the editor). Booh! We're back to the silver boxes golden age.
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This bothered me as well...but I guess we can't have everything (this time around anyway [img]smile.gif[/img] ) What bothered me more was no diagonals and no circular rooms, but that is because of the way the toolset was designed...oh well.
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-They no longer keep the character vault on a secure server. I guess it was a business choice, battle.net must cost a fortune. That means cheating will be fairly easy and slowly addressed (what's the use to patch if everyone has the character vault code ready to be hacked?). Since i'm mostly single-player, this isn't a big issue for me.
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Doesn't matter to me, this isn't a Diablo type of game where the object is to get better items than everyone else; the fun of the game is supposed to be playing it. The official vault would have been easy to get around anyway.
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-On the bright side, the editor is very easy to use. We might see some good modules out for NWN before the MW ones are out.
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The editor is SO easy to use...I was very impressed. I have the editors from both Morrowind and Dungeon Siege and they were a pain to use, NWN blows them away. There will be dungeons out there probably within a couple of days of release of the game. [img]smile.gif[/img]
So...my final thought...it should be interesting to see how the game plays, if it is fun it will be a BIG hit.