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Old 05-14-2002, 03:07 AM   #25
WOLFGIR
Bastet - Egyptian Cat Goddess
 

Join Date: March 1, 2001
Location: Sweden
Age: 50
Posts: 3,450
Hmm, you all might want to read the NWN Faq.
http://www.bioware.com/games/neverwi...game_info/faq/

About classes, it takes place in Faerun so there might be the possibility for multiclassing monks, druids and Paladins due to some special rules concerning orders in Faerun. If this will be implemented or not, only the game itself can adress.

About race.
Only the core race will be accesable in NWN, IE: Elf, Halfelf, Dwarf, Halfling, Gnome, Halforc and human of course. THis is due to the point by system and giveing all players the same options throughout the game. Drow for example is more powerful than a standard human with alot of magic abilities and for instance darkvision 120 feet and so on.
Thus, the best thing for a drow is an elf with blue skin and white hair and that has been edited to be recognized to "Drow". This can be made via the creation, but it is only an elf technically.

There will be no prestige classes as pointed out already, but with the feat selection and multiclassing you can more or less become what you want. NWN will allow you to multiclass into three different classes maximum.
From NWN faq:
In full accordance with the 3rd Edition D&D rules listed in the Players Handbook, Neverwinter Nights allows you to play any combination of 7 races and 11 classes. Aside from the traditional Humans, Elves, Half-Elves, Dwarves, Gnomes, and Halflings, you can also play the powerful new Half-Orc. Wizards, Priests, Paladins, Druids, Rangers, Fighters, Rogues, and Bards abound but are they any match for the new Sorcerer, Barbarian, and Monk classes? We'll leave you to find out. There will be no Prestige classes in the shipped version of NWN.

Also here is the point buy system from the NWN official Faq:
"The official method of ability score generation in Neverwinter Nights will be the 'Standard Point Buy' system outlined in the 3rd Edition Dungeon Master's Guide. In this system, you use a defined amount of points to purchase your ability scores, with the price increasing significantly towards the higher ranges. This results in a fair and balanced play environment, something that we consider very important for a multiplayer game of this nature. However, there may still be some cases, such as solo play, a homegrown campaign, or a fan-created persistent world, where alternative methods of generating ability scores might be desired. While doing so jeopardizes the official standing of the altered character and may limit some of that character's portability to other servers, the option will still be there for those who want to make use of it.

The number we are currently testing with is 30 points based on a system of starting each characteristic with a base of 8 - this is still being tested for suitability for playing the game and may change. 'Buying' your characteristic higher on a one to one basis from 8-14. For example, I want to raise my initial Strength score from 8 to 13 I spend 5 points from my pool of 30. To raise a score from 14 to 15, however takes two points; and a further two points to raise that same score from 15 to 16. Lastly, to raise your 16 to 17 requires 3 points; and to go from 17 to 18 requires another 3 points. 18 is the maximum a character can raise their scores (plus any racial modifiers they might have - e.g. Elves get +2 Dexterity and thus could have raised their initial Dexterity from 8 to 18 using 16 points and simply add the +2 due to this racial modifier.)"

Point Buy System Chart

Characteristic Cost in Points Total Cost
8 0 0
9 1 1
10 1 2
11 1 3
12 1 4
13 1 5
14 1 6
15 2 8
16 2 10
17 3 13
18 3 16

Also, take into account the own races modifiers.
Good luck guys and girls!
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