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Old 01-07-2004, 07:52 AM   #18
moiraine sedai
Zhentarim Guard
 

Join Date: January 25, 2003
Location: Tar Valon
Age: 41
Posts: 335
Quote:
Originally posted by SixOfSpades:

MY least favorite part of the game is the first approach to the Friendly Arm, and that duel with Tarnesh the Overpowered. His spell selection, hitpoints, loot, placement in the game, and general demeanor peg him as a Level 3 Mage....so why in hell does he fire *FIVE* Magic Missiles at once? He'd have to be Level 9 to pull that off. (Compare this with Thalantyr, who himself only looks to be about Level 7.) And shooting 5 Magic Missiles per shot means that, if Tarnesh gets a spell (ANY spell) off, you lose a party member. And, at that stage, you can't summon a decoy, and you can't cast Mirror Image (thanks for being a Necromancer, Xzar). Oh, the joy. Follow the plot, get killed.
Not to mention how helpful the guards are...

I really don't enjoy Firewine, and I am starting to get very bored with the Nashkel Mine.... I do like the gnoll stronghold though... it's such a fun chunk-fest!!!

Cheers,

Moiraine Sedai
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