I just read a recent preview of the game and they described it pretty well, they call it a four module game. The first two modules are pretty standard for games recently, they are the single player and multiplayer parts, which will be similar to an upgraded BG2 type of game. But it is the other two parts of the game that will really make the difference and make this an incredible game if they are done right; the Dungeon Master client and the dungeon creation tool set.
The DM part will turn this into as close to a pen-and-paper RPG as can be...one player will have the responsibility of keeping the other players immersed in the game and making it interesting. This DM will be able to do anything they want on the fly...add creatures and treasure, inhabit NPC's, create dialog, inhabit monsters, etc. So if you're in a multi-player NWN game with a DM and you think the "AI" is boring, blame it on the DM. This aspect is very interesting, it's like having the game dungeon keeper and baldurs gate rolled into one, with both sides being played.
The tool set is also going to groundbreaking...can you say replayability? The dungeons will never end!!! I'm a huge fan of the Heores of Might and Magic series (which came with an editor), and if I ever wnated new maps to play I would just go online and download ones that others players created. I'm imagining the same thing here, an endless array of adventures.
If Bioware does this right, which they seem to be doing, this will be one of the best game in the last 10 years, with playability lasting a very long time. Of course, I'm a huge RPG fan, so I might be a little biased.
Nothing like big expectations, I hope my bubble doesn't get deflated.
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