Quote:
Originally posted by SixOfSpades:
Firewine isn't actually as bad as all that--sure, if you try to take your entire party, things go all to hell, but when you stop to think that you really only need two of them--your Tank and your Thief--it's simple Kobold-whackin' and Arow-collectin' from then on.
MY least favorite part of the game is the first approach to the Friendly Arm, and that duel with Tarnesh the Overpowered. His spell selection, hitpoints, loot, placement in the game, and general demeanor peg him as a Level 3 Mage....so why in hell does he fire *FIVE* Magic Missiles at once? He'd have to be Level 9 to pull that off. (Compare this with Thalantyr, who himself only looks to be about Level 7.) And shooting 5 Magic Missiles per shot means that, if Tarnesh gets a spell (ANY spell) off, you lose a party member. And, at that stage, you can't summon a decoy, and you can't cast Mirror Image (thanks for being a Necromancer, Xzar). Oh, the joy. Follow the plot, get killed.
|
Actually, Tarnesh is my number 2 worst area. I agree he is way overpowered at that point in the game. Maybe switch the dwarf bounty hunter in Beregost with Tarnesh, that way you fight a tough but non-spellcasting opponent right outside the Friendly Arm Inn, then when you have a chance to add more party members you can run into Tarnesh in Beregost.
Actually, I did Firewine the same way you stated (took Minsc and Imoen alone to kill kobolds). However, it is very hard to find a place to stash the rest of the party where they will not run into kobold commandos on their own (I kept fighting on two separate parts of the map, because the damn commandos would respawn wherever I put the rest of the party). Also, every time my two "roving" party members got near the center room, they would get hit by nearly a dozen kobold commandos, then have other ones respawn in plain sight in the hallway they just crossed. It wouldn't bother me if it just made sense. Tarnesh at least makes sense, as he should be competent in being hired as an assassin. Firewine makes no sense whatsoever with kobolds appearing out of nowhere pretty much continuously and all of them having enchanted arrows.