Firewine isn't actually as bad as all that--sure, if you try to take your entire party, things go all to hell, but when you stop to think that you really only need two of them--your Tank and your Thief--it's simple Kobold-whackin' and Arow-collectin' from then on.
MY least favorite part of the game is the first approach to the Friendly Arm, and that duel with Tarnesh the Overpowered. His spell selection, hitpoints, loot, placement in the game, and general demeanor peg him as a Level 3 Mage....so why in hell does he fire *FIVE* Magic Missiles at once? He'd have to be Level 9 to pull that off. (Compare this with Thalantyr, who himself only looks to be about Level 7.) And shooting 5 Magic Missiles per shot means that, if Tarnesh gets a spell (ANY spell) off, you lose a party member. And, at that stage, you can't summon a decoy, and you can't cast Mirror Image (thanks for being a Necromancer, Xzar). Oh, the joy. Follow the plot, get killed.
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Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
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