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Old 03-21-2002, 06:00 PM   #3
Nifft the Nimble
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Join Date: October 4, 2001
Location: NYC Forever!
Age: 51
Posts: 520
My games are going to be different.

For one thing, the pantheon will be very different. In my universe gods derive their power from their worshippers, not their portfolios, so humans will have more and more powerful gods than any other race, due to humans' greater population. This is a positive feedback cycle, and explains why the otherwise sucky humans dominate the world. It also gives goblins and orcs some VERY powerful gods. Elves, on the other hand, will have only one or two powerful gods, and a host of spirits (ancestors or nature-forces) with whom they're allied.

Death: IMHO death is too cheap in D&D. My universe will focus on non-lethal conflict resolution, through both negotiation and "subdual" damage (in armed and un-armed combat). Some classes do subdual damage by default (thief, cleric, paladin) while others do lethal damage by default (assassin, fighter). "Lethal Damage" will be a feat available to any class. Whichever damage type you do by default you will do at full strength; there are penalties to doing the other kind of damage. If you are subdued by a hostile force, there is a good chance they'll leave you "for dead", naked and pennyless, in some alleyway. Keep a stash of backup equipment somewhere safe!

I have more ideas about how I want my world to be ... I hope NWN is able to accomodate them.

-- Nifft
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