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Old 02-07-2002, 11:07 AM   #9
Lemernis
Drizzt Do'Urden
 

Join Date: July 8, 2001
Location: New Jersey
Posts: 611
I'm just hopeful that however extensive any of the campaigns become via multiple servers that the rules of conduct are posted for all, and players will be booted if they don't adhere to them, but that membership in a guild or clan is not required to enter the game--and that independent solo players are well represented for the sake of simulating some kind of realism. I certainly may want to join a guild eventually, but how will I know until I explore these worlds a bit and see how various guilds tend to operate? I just don't particularly want to be in a story that is utterly dominated by the intrigues between guilds, at least not in the first game I play in. I have a feeling that, as ispq said, it will lend itself to some of the pettier aspects of human nature. People on ego trips and so on. Maybe later on that could be great fun, though.
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