Thread: Ravenloft
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Old 07-03-2001, 11:22 AM   #5
Ark_Hawk
Elite Waterdeep Guard
 

Join Date: June 22, 2001
Location: Brigg, North Lincolnshire, England
Posts: 18
Our quest in the P&P version at the moment is about some mummy. whenever it dies, it turns into a bird and flies away. we have nearly finished that specific adaventure, and yes we do know we cant leave. Our characters were forced together (my guy is on holiday... he wants to get out of here as fast as he can), and although those damned mists keep throwing us around, our primary objective is to get home. We have found plans to get back, but it involves getting some strange items. a nightmare' tale, the horn of a unicorn, and some part of a cloud dragon i cant remember among others. This is the problem i am facing. How do i stop people from leaving. We basically, i can't. I intend to be in control when i play a muliplayer game. The scripts of the game are very engineerable (see bioware.com, it uses a form of C)m which means i can assign horror checks to monsters. failing them, i can assign things like nightmares and rage to people. as for the mists themselves...

Take a cloud spell, like cloudkill eg. Remove the properties, change the colour. cast it a couple of times on the party. It doesnt appear to do anything. Load up a new area of the module, and put the people in it by any means neccessary (probably teleport without error, or something). Viola! They are in Ravenloft, whether it be Markovia or Nova Vassa etc.

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"The time came to reveal his link to Ilmater; Hawk stood up, removing the sword from his chest. The other party members stood in disbelief as a full revitalised Hawk smited his opponents with Tyr's might."
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