I'm interested how the game / player balance will play out myself. I've spent around 8-10 yrs running and playing online MUD's, and the power-equipment spiral is always a teaser. Players always want bigger badder better, the problem being that of making the game sufficiently difficult without spiralling dangerously out of control. The vault system is a big question mark in my mind, and I haven't found too many answers to how characters will be policed from the official forums. We'll see..
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