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Old 10-10-2006, 02:51 AM   #1
leptomeninges
Elite Waterdeep Guard
 

Join Date: November 6, 2003
Location: New York
Age: 58
Posts: 34
Now that I finally have my hands on a working copy of the game I've been exploring the character creation screen and have even braved the walls of town a few times experimenting. Here's your big chance to save me from my ignorance before I hamstring my party with bad decisions early on. This is what I've got:

Rane M Human Warrior (Plan for zenmaster. Points at creation went into making him eligible for barb class.)
Int 5+3 Spi 7 Wil 8 Pre 7+1 Str 12 Dex 9 Agi 10 For 12
Skill points into swords

Tempus M Whiskah Warrior(Plan for assassin. Again, I tried to make him barb eligible, but was short fort points.)
Int 5 Spi 6 Will 6 Pre 6+2 Str 9+3 Dex 7+1 Fort 9 Agi 9
Skill points into swords

Selene F Elf Warrior (Plan for valk. Again, tried to make her barb eligible but was short fort points.)
Int 7 Spi 7 Will 7 Pre 7+1 Str 9+3 Dex 8 Agi 10 Fort 8
Skill points into swords

Devlin M Rat Rogue (Not really sure where to eventually multiclass him. Thinking about Bard)
Int 9+1 Spi 5 Wil 8 Pre 4 Str 5+2 Dex 12 Agi 10 Fort 3+5
Skill points into traps

Qinn M Gnome Wizard (Plan to multiclass priest then warlock. Didn't really know where to put his points, so I just stuck them in int to give more skill points at level up.)
Int 11+5 Spi 9 Will 9 Pre 10 Str 4 Dex 11 Agi 9 Fort 6
Picked Burn and Shock as spells

Anthor M Oompha Priest (Plan to multiclass wizard then warlock. Points again went to int by default.)
Int 9+8 Spi 11 Will 8 Pre 8 Str 10 Dex 2 Agi 2 Fort 7
Picked Heal and Stink as spells

I have 1200 gold to my name. I know that I need to join guilds, but I wonder if I wouldn't be better served with some equipment right off. Any advice?

My biggest problem as I explore the game is with combat. I am obviously not used to the dynamic phasing system and find I don't have time to switch spells, etc. I thought this was supposed to be more of a phased rather than a real time system by default. Is there an easy way to set it to be more turn-based or do I just need to be faster about swapping attacks and the like?
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