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Originally posted by leptomeninges:
I appreciate the replies. They are quite helpful. I am currently waiting for my copy to arrive (Amazon.com) and would appreciate a few more tips if anyone has time. A few specific quesitons.
1. What do I lose when I switch classes? For instance, what is the downside of taking my dual pointy-thing weilding tiger man who has been a samurai for the last x number of levels and making him suddenly a priest?
2. As near as I can tell, one of the key reasons to change classes is to pick up the role-specific traits. For instance, the "Ancestral Guide" trait of samurais I think is available at level 3. Once I have said traits, is there any reason to stick with the class? Do I even want all these traits? For instance the "Fury" Barbarian trait looks like a mixed blessing.
3. As a caster, when I switch classes do I lose the ability to use a spell school (assuming it isn't part of the new class) or only the ability to advance it?
Thanks in advance for any help.
[Edit: One more question]
4. I see that Ironmight is available at warrior level 4. Should I stay as a warrior long enough to pick that one up or just plan on reclassing to warrior at some future point to get it?
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For most classes changing class has little or no downside - the exception (and this is important) is for MAGIC USERS - WHen they change class while they can continue to learn spells associated with their previous class(es) they will be unable to learn the upper spells which is why we all advise that you learn the lvl 7 magic spells for the class they currently have before switching to another. Hope that made sense.
When magic users change class they can still use any spell they ever learned regardless of whether it is part of their current spell school or not - something learned will never be unlearn (yay - makes sense, should always be that way!)
Once you have switched to a new class, you CANNOT switch back to a previously held class for that character - BUT so many of the traits and skill still up being offered to you because you were that character type at one point - a plus plus situation.
Basically I always kept my magic users as they were to learn the upper spells and then I would switch to something else. The changes I made were always to gain something immediately useful to the party as a whole. I'd switch a warrior to palidin so that I could get some additional healing spells, or a warrior to barbarian to pick up some additional lockpicking.
Others will have to answer about the traits - I haven't played in so long that I don't recall them specifically. What I do recall is that just about everything does work out one way or another with a lot of fun along the way!
So my advice is don't stress about it too much - make changes to your characters to give them something the party needs.
SAVE OFTEN!!! SAVE IN MULTIPLE SLOTS!!!! Try a change, if you don't like it, restore a save before the change! I always had at least 3 saves for any one game and quite often 5 saves - one for "town", one for the entrance of a dungeon, one inside the dungeon, generally half way, sometimes another save within the dungeon if it seems particularly difficult. Having multiple saves will SAVE you many times!!
Hope your copy arrives soon!!!