A bit of gaming last night, and perhaps more tonight.
Last night was pretty much just doing the Rumphy, getting XP to level up. I'm not reloading at level-ups, so those one-attribute-point increases really, really suck...
Remember I said that they needed to go buy some more Stone to Flesh potions? Well, there aren't any more in town... none at all. So now the Wizards, Eljayess and Periwinkle, are studying furiously so they can both learn Stone to Flesh. Periwinkle gets it on her next level up, and Eljayess will get it after that.
Until then, however, it really becomes a drag when Rumphy decides to stone someone. First it was Lightfingers, and after carrying her stoned rat butt back to town, Gruhntella, the Gourkh warrior decided to have a hit as well.
Problem with Gruhntella is she's the only one with Dex over 10, and has the best chance of hitting that barn wall. She still only makes it about every four swings, but that's better than everyone else... and that sure slowed down the Rumphy-killing
Oh, and remember how I said we needed to go get that last Priest quest? Apparently it's now lost... it doesn't show in the quest log, and Flicker the Fairie cleric gets told there's nothing else to do... I hope that's not a side-effect from the peasant game. Unfortunately, I'll have to start a new game to figure that one out.
Aside from that, the biggest issue is where to apply those skill and attribute points. It's easy for Lightfingers... skills to traps and locks and attributes to DEX. Sorcery and WIL for spellcasters, sword and DEX for warriors...
I'm thinking, though, that we should really be applying points to INT. I mean, that's their best chance of getting more skill points... they won't be changing classes for a long, long time. I'm switching the wizards over there... we'll see what happens next with it.
So everyone levelled up, and we're still doing the Rumphy until we've got some decent skills and spells. Either that, or until it takes too many rounds of Rumphying to level up. It's going to be a long, long game...
More tonight...