The patch may or may not be 140MB, but it is big... here's the detail of what's in it:
Quote:
Dungeon Lords Update v1.30 to v1.40 Patch Notes:
This update requires Dungeon Lords version 1.30.
* NEW: Character customization now available.
* CHANGE: Additional game settings and keyboard controls.
* CHANGE: Weapons that must be charged can now be charged at the shrines.
* CHANGE: Various potion and rune buff effects changed.
* CHANGE: Shield of Retribution – reflected spells now cause damage (e.g. Ice Bolt reflected from a Succubus will now freeze or do damage to the monster).
* CHANGE: Multiplayer will now operate more smoothly with 2-4 players over slower connections.
* FIX: Spawnings at gates getting trapped in wall in Demon Realm.
* FIX: Monsters no longer spawn in some floors (Celestial Towers, Arindale buildings).
* FIX: Thrall guards no longer get stuck in Forbidden Gates.
* FIX: Players must now meet stats requirements to gain specialty class advancements.
* FIX: Completed quests no longer remain in quest log finished.
o Mage Aleister: Deliver Aleister’s letter to Lord Davenmore.
o Vartugg: Travel to the Temple of the Naga in the Forbidden Lands.
o Staroxia: Journey to the Isle of the Damned in the Wea of Woe.
* FIX: Players can now re-enter the Shadow Ruins if exiting before completing the quest and not obtaining the Rod of Divinity.
* FIX: Valkyra arrives more quickly when summoned, eliminating problems related to delays causing her not to visit the altar.
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So... they didn't really fix much, other than taking away beneficial bugs.
Still... downloading it anyway. Perhaps I'll get to it...