Thread: Cet
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Old 04-27-2005, 09:03 AM   #15
dragon2005
The Magister
 

Join Date: July 19, 2004
Location: israel
Age: 36
Posts: 138
Quote:
Originally posted by Bungleau:
One of the big challenges in gaming is creating monsters that are tough enough to be challenging, but not invincible. Imagine if Cet were wearing items of protection, and none of your spells worked against him? Or you attacked an opponent with as many spell options as you have? Or they started healing themselves in the middle of battle, just like you can do? I think that would frustrate a lot of gamers in a lot of ways.

Some games, like Dungeon Siege, are very linear -- you have to do things in a specific order. Might and Magic games went the other extreme -- you could go anywhere and do anything at any time. W&W falls in the middle -- flexibly linear. You have to go through the three towns, but within the town maps, you can do anything you want in any order. That's part of what makes it so appealing in many ways -- you are really in control.

It's not better, or worse... just the way it is.
i wanted to say 2 things about that:

1. cet is not invincible becous spells dont work on him, it is just a slow fight that only 2 players can demage him.
but if cet could cast strong spells that will acualy hurt you (not burn , i mean spells like fire circule), and not healing spells that make the fight very long and boring.

2. in W&W you can go where you want in the town map, but it is very linear game becous as you can see you wont go firest to the crypt and only then to the toods vile becous of the quild quests, 1 quest will be in the toad vilege, 2 quest will be out side in the woods, and the finall quest will be in the crypt.
these is why you dont go firest t othe crypt and then to toad vilage becous you wast a lot of time.
but it is smart that they did the guild quests like that becaus in ishad nah there is a huge place and you dont know where to go firest(i did not know myself), and by the help of the guild quests i understud where i needed to go .
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