One of the big challenges in gaming is creating monsters that are tough enough to be challenging, but not invincible. Imagine if Cet were wearing items of protection, and none of your spells worked against him? Or you attacked an opponent with as many spell options as you have? Or they started healing themselves in the middle of battle, just like you can do? I think that would frustrate a lot of gamers in a lot of ways.
Some games, like Dungeon Siege, are very linear -- you have to do things in a specific order. Might and Magic games went the other extreme -- you could go anywhere and do anything at any time. W&W falls in the middle -- flexibly linear. You have to go through the three towns, but within the town maps, you can do anything you want in any order. That's part of what makes it so appealing in many ways -- you are really in control.
It's not better, or worse... just the way it is.
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*B*
Save Early, Save Often Save Before, Save After
Two-Star General, Spelling Soldiers
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Give 'em a hug one more time. It might be the last.
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