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Old 04-13-2005, 08:19 AM   #1
DinkumThinkum
Dungeon Master
 

Join Date: March 30, 2005
Location: Luna Penal Colony
Age: 78
Posts: 78
Is there any way to get from Ishad N'Ha to Shurugeon Castle without having to fight the mantraps on the way?

I have one character ready to ascend to Ninja, but my party can't handle mantraps yet.

Also: if my party isn't strong enough for mantraps, does that also mean they're probably not strong enough for the ghosts at Shurugeon Castle? I.e., am I just wasting my time even trying to get there? (I don't plan on exploring much of the castle: I just need to get to the drawbridge for the Ninja ascension quest.)

The only spell any of my characters have that even affects the mantraps is Flamedrop, and my Wizard can't cast enough of those to kill a mantrap before she runs out of mana. I did a search here and found a lot of information about dealing with mantraps, but none of the suggestions seems to be working. (I tried the Merlin's Shield spell as suggested in a couple of threads, but it didn't help.)

I'd like to ascend my Warrior to Ninja so she can start working on Moon spells; more levels as a Warrior won't do anything useful for her.


(I could cop out and see if putting the game into easy mode makes the mantraps more manageable, but I'd prefer another solution if there is one.)
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Morrowind modder resources:<br /><br />PotionSaver script for Companions and other NPCs<br /><br />Teleport disable/trap and banishment scripts<br /><br />Morrowind mod:<br /><br />Unarmored Corrector V01 (for players)<br /><br />All on [url]\"http://lovkullen.net/Emma/Resources.html\" target=\"_blank\">Emma\'s web site</a>.
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