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Old 04-11-2005, 05:45 PM   #26
DinkumThinkum
Dungeon Master
 

Join Date: March 30, 2005
Location: Luna Penal Colony
Age: 78
Posts: 78
Quote:
Originally posted by Radek:
1. The skills. Nobody has made the list so far. Here is my personal experience:
(a) As Bsftcs has said, the weapon skills improve by practicizing them. But, usually, they improve only if you really use them. The Sword skill will improve only if you fight with a sword, and so on.
(b) Magic users improve all their "natural" magic shools (the ...craft skills) but they do not improve the rest of magic schools.
(c) Mages, Warlocks, and Zenmasters improve the Sorcery skill by casting spells.
(d) Thief-like characters (thiefs, barbarians, ninjas, assassins, and bards) improve the Lockpicking skill by picking locks and the Pickpocket skill by stealing.
(e) The rest of skills does not(?) improve by practicizing and you must train them by investing skill points or by training in guilds.
Some minor additions:

a. Shield skill doesn't seem to go up with use; but even with just one point it does stop an occasional hit, so I figure it's doing some good.

c. Rangers and priests also improve their Sorcery skill with use, so I would guess all the roles with native spell-casting ability will improve it.

e. Athletics skill appears to be going up on its own, very slowly, for at least the lead character in my party. That might be because of all the swimmming in the starting crypt.

Now that I've spent a little time in the game, I realize that skill advancement with use is pretty minor in W&W. I asked because in other games where skills improved with use, building skills through practice was a significant part of game play (Wasteland, Daggerfall/Morrowind, the last couple of Wizadry games, for example).


Quote:
Originally posted by Radek:
2. The inborn traits. IMO, the Quick Learner and the Mana Seed are the only valuable inborn traits. The rest of inborn traits represents either no advantage or only a temporary advantage. Beware of pixies! The Dodge trait looks very interestingly but it causes pixies to dodge their own spells! It's a very annoying bug, which can make you ready for a madhouse at higher character levels. Pixies are almost unable to cast defensive spells on themselves.
Summary: Select elves and omphaazes. Avoid pixies. If you decide for other races then it does not matter which races you select. If you will see some difference between races at all (except elves and omphaazes) then you will see it only in the beginning of the game.
The Quick Learner trait does make a real difference for the Elves in gaining experience.

So far, I really can't see a major effect from the Mana Seed trait, but I haven't really watched mana regeneration that closely. Biggest advantage I'm seeing to my Oomphaz priest is her high carrying capacity (due to her size); makes her great for carrying loot. Gave her the Artifacts skill, which cuts back on swapping loot around to get it identified.
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