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Old 04-05-2005, 12:14 AM   #22
DinkumThinkum
Dungeon Master
 

Join Date: March 30, 2005
Location: Luna Penal Colony
Age: 78
Posts: 78
Quote:
Originally posted by Radek:
1. Warlock's fight abilities. Don't believe scrolls of misinformation! They are telling lot of nonsense, especialy the W&W ones.
I'm used to inaccurate manuals, believe me. [img]smile.gif[/img]

This bit of misinformation seemed to be reasonable, though: other classes are penalized learning non-native spells, but Warlocks aren't. So it seemed reasonable that Warlocks would instead have a penalty for learning combat skills.

Glad this has been cleared up, and thanks for the extra info about daggers.

Quote:
Originally posted by Radek:
2. The phased combat. It's an attempt to allow the player to use brains instead of quick fingers on his mouse. The base idea is to allow all monsters only one attack. Then the monsters must wait until you decide for some action. Then each monster gets one attack again. And so on.
That means that you have plenty time for decision what to do. Once the monsters have attacked, they have to wait until you decide for the right spell, target the right monster and cast. Only then they can continue attacking.
In practice, the system makes the monsters lame. Only the very fast monsters are dangerous sometimes. The rest of monsters will wait until it gets killed.
This is really just personal preference; we'll just have to agree to disagree on this.

Here's what bugs me about the combat system:

1. While the monsters are at a distance, everything is strictly real time (as far as I can tell). If I clickity-click with the mouse fast enough, I might manage to get off a few spells while they're charging, but mostly I don't get anywhere.

So that's one part of combat (at a distance) where my reflexes, mousing skill, etc. are more important than my characters' speed, skills, etc. and where I don't have time to think about what I'm doing. Stop to look at spells or think of what to do, and the creatures are on top of me.

2. Once the creatures do get close and start swinging, that's also semi-realtime. I don't have to wait for the monsters to finish their attacks: I can start swinging or casting anytime I want. If I'm lucky and fast enough, I may even manage to kill one or two monsters before they get their swings in.

And this is also dependent on my personal skills, mousing clicking speed, etc., not on my thinking and planning and not on my characters' abilities.

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If my characters get clobbered because I make bad decisions, I'll happily learn from my mistakes and try to figure out better tactics for the next battle. But when my characters die because I just wasn't fast or accurate enough with the mouse, that ticks me off. I just don't enjoy that type of gaming.

As you mentioned, so far most of the monsters seem to be pretty wimpy, and I seem to be winning most battles despite hating the combat system. I'll probably keep playing the game, since there are enough things I like in it to make up for the annoying combat.
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