Agreed, Wyv. I often refer to MM7 as "MM6, chapter 2", since it really was nothing new. I think there's a tradeoff between creating new worlds and continuing activities in the same world, much like a good DM does in a campaign.
I think there is a greater focus on amassing the largest amount of gold and power. Ego-stroking, perhpas. I much prefer the puzzles.... heck, I remember finally figuring out in MM1 that Og's puzzle referred to a Star Trek episode, and I found a friend who happened to have it on video, and who watched it for me. Talk about delayed gratification! There was nothing immediate about it, nothing at all. But boy, did it feel good when I got it done
Sadly, I don't have much time to game any more either, which is why I don't just pick up the next game that comes out. I anticipate I'll be playing it for a while to come, so it has to be good.
I'll respond to your other thread as well, and think about the good ol' days [img]smile.gif[/img]