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Originally posted by Lord:
I remember many of the dangerous traps, but the problem would be opening chests. Some important chests (like the one in the Bandit Camp that contains the documents) are trapped, and it would help to be able to disarm them. No point in taking useless damage.
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So just know what kind of Trap it is. The Bandit Camp chest, for example, is Lightning Bolt. Now how would a Fighter counteract that?
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BTW, how could you possibly get to the Bandit Camp still at level 1? Just completing the Nashkell Mines and Cloakwood Mines would easily get you a few levels.
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It's a combination of
1) Not giving in to the compulsion to completely clear out every screen you go through
2) Having 6 party members to spread out the EXP
3) Knowledge of some really sneaky tricks
4) And, of course, being incredibly skilled.
On another speed run, I recruited Minsc (as well as some other folks), did the Nashkel Mines, Nimbul, and Tranzig. We got to the Bandit Camp, killed the
only person on the entire map who was Hostile to us (Tazok), got the Letters, went to the Cloakwood, recruited Coran,
completed Coran's quest, and *then* zipped back South again so fast that we were only
one screen away from the Gnoll Stronghold when Minsc started complaining that Dynaheir was in dire peril. And after we saved Dynaheir, we returned to the Bandit Camp and made everyone Hostile to us this time. [img]smile.gif[/img]