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Old 09-30-2004, 10:34 AM   #45
Wyvern
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
The Dungeon and tunnels leading to Kerielle's Windmill are almost complete. Scanthril and the Stouts took a lot longer to complete these then was originally planned. Something about locating a vein of gold and digressing off towards the crypt but no matter. We'll have to work overtime to get them decorated but that won't be a problem as I've hired a good crew to pitch in. We've permission from everywhere to take anything needed to enhance the atmosphere of our Haunted Bar. Well, not completely true - the Salads are being completely uncooperative.

Is the murder mystery at the party a go or are we dropping that idea?

Costume judging will be done by the mayors, of course.

Mekdawa wanted to do racing for potions by the Mill.

There's digging for Dragon Ore in the tunnnels - won't be real Dragon Ore, of course, just that gum that looks like gold nuggets. One cache will have a bigger prize.

I'll see to it that all the workers keep the noise level down for those attempting to study while enjoying a few brews.

(checking notes and wandering off to see how the dungeon and tunnels are coming along)
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