I'm not sure what "grid-oriented" means, but if it means you move from space to space that's not Majesty. In Majesty you are the King (or Queen, I suppose--I think it shows a generic king) and you can control what buildings to construct, where to send your taxmen, and which heroes to recruit, but you can't directly control your heroes. So even if you want every hero in the land to attack that dragon that's burning down the castle, only the virtuous ones are going to try it unless you put a whopping bounty on the dragon's head. And then even the Level 1 thieves will probably commit suicide trying to claim the reward.
I played it all the way through except for the last 1 or 2 (I think 2, I think there was a final quest which if I finished, would unlock a humdinger where all the vanquished foes come back for one last try at the kingdom) missions, which I found very difficult. In a way it was entirely fresh and cool because you couldn't control the heroes and you had to work around that. In another way, once I had finished the missions I didn't feel a lot like replaying them.
There were definitely some moments of serendipity. There was one mission where several waves of monsters attacked the kingdom, and try as I might I just couldn't seem to build up tough enough heroes to survive the last wave, a bunch of stone golems led by a blind cyclops. Or rather, my heroes couldn't stop them from converging on and destroying the castle. Finally, after trying really hard to get some tough heroes, I saw the monsters appear on the edge of the map and thought, I'm never going to beat this level. So I left the game, opened a beer and watched tv. After about what seemed like 30 minutes I heard, "Your Majesty, we are victorious!" Without my bumbling attempts to interfere, the heroes had beat the monsters! That was a cool moment.
I know what you mean. It does seem like a lot of newer games sacrifice other facets for visual and audial delights.
I forgot another game I bought. Dungeon Seige. It was kind of fun but I got to some ice caves and just got tired of endlessly slaughtering wave after wave of suicidal monsters. It was billed as infinitely modifiable, but the basic campaign just seemed a little too open-ended to me. I may go back to it eventually, but not for a while.
An off topic thread might be a lot of fun.
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OK, I now have a questions pertaining to W&W. Do you have to get the serpent idol and have to read the Servant's book for your answers to be accepted by Xydusa? I had written them down the first time through, because I didn't realize the book was something I could take with me, (derf!) but though I'm pretty sure I'm getting the answers right, I keep getting "Infidel!" when the quiz is over. On the same note, would it be easier to get into that area with the serpent idol if I took less than 6 party members? This party is all human or elven, and even the shortest and skinniest members seem to get stuck and drown. Should I just take everybody back to Ishad N'ha (mis-spelled, I'm sure) and then have the Paladin make a solo run to get the idol?
And on another topic, is it OK to keep a rambling thread like this going, or should I start a new one for each new question I have?
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