Grin - I like this discussion.
For a game that has as many weaknesses as we all must admit W&W has, the fact that so many players have played the game over and over does speak for the things that were done right. It is a pity that the game ended up being rushed to market and a lot of the original design plans had to be compromised to get the game out the door. I believe most of our justified complaints about the game are all related to the design being cut short. Bradley has enough game design experience to know that throwing in zen master and valkyrie at the very last moments would be unsatisfying. He could have just opted to remove them entirely. I think he left them because he knew the game was worth replaying. Bugs like toads not getting out of the way or passages being too narrow for characters I'm sure he would have seen removed had he had the time to do so. Without any doubt it is the best flawed game I ever played and it's also a lot better than many games that were fully developed as planned.
Wyv
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