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Old 06-06-2004, 11:29 PM   #4
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
I'm with you, Dang. The majority of the game is very intriguing, but by the time I get to the end, I find myself saying "yeah, and...?" If the game had not been rushed to market, some of these issues probably would have been addressed.

I am curious about a couple of your comments...

Quote:
Originally posted by Dang:

1) Mario Bros: If I have to video-game jump to complete certain objectives, can I please not get stuck on objects for no good reason? Which leads to:
Which area was this? Getting the fire ward in the last spot in the shrine? Or someplace else? Or are you referring to tree-surfing?


1a) 1000 click back out: Because of having to make jumps that, should I fail, necessitate me walking a long way back, I'm going to save before the jump just in case. So why, if I messed up do I have to: quit, quit, affirm I want to quit without saving, and if I actually want to quit the game I have to click at least 3 more buttons.
I appreciate a game that asks me if I really want to quit, but I tend to save first (because I never remember if the game really will, no matter how many times I've played it). But, yeah, it does take almost forever to leave...

1b) Ridiculous stereotyping: Yeah, my Oomphaz is too fat to fit through that gap. I get it. It was funny the first zero times. My Ratling and Pixie are too short to hit the flying person. Haha.
I thought I only ran into that (too fat) in the underwaterpassage in the Serpent Temple (where I found it more than a wee bit annoying). Have you found it elsewhere? In the pyramid, perhaps? I do appreciate a game that realizes that a dagger from the back row just won't cut it, though...

2) Collasium: Even if I hadn't had a tough-guy Dwarf going through it with no breathing equipment, it would have aggravated me. And how was I suppose to know I had to have 2 gems to get the final shard? And why couldn't it be spelled right?
LOL! I'm still not sure how to spell it!

4) Game over classes: I guess this is supposed to make me want to play the game more, but ZM and Valk aren't even available until basically the last part of the last dungeon? Fun!
Yep, they show up too late for anything good (although the Den of Thieves appreciated the magic at the tail end). I would have liked them earlier, between Ishad N'ha and Brimloch Roon.

5) Sword of Xeen: The passing the sword technique was lame years ago. Hooray for revisiting it.
I never bother passing the sword. Everyone attacks, and I know that the four without the black-fired weapons are going to miss every single time. It takes too long to kill him otherwise... and in any case... [img]smile.gif[/img]

6) Crashes: I have seldom played a game that crashed so much for no apparent reason.
Patched or unpatched? Video compatibility has played hob with this game, and we've usually been successful in getting people to run it without problems. *sniff* I used to say we never met someone we couldn't help, but the last couple of brave souls have been far trickier...

Sheesh. I am sorry to say this to all you W&W gurus, but I just had to get off my chest how bitterly disappointed I have been by the last section of this game!
To be fair, I really play the game for the first two-thirds. Everything after that ends up the same way (although I did join Cet once, just to see. Anephas isn't that tough... but he can only be hit by black-fired weapons as well). The variations in the first two-thirds of the game (solo warrior, solo rogue, all rogues, all cursed items, etc.) can make it challenging, but after a point, you become a god. I played MMIX with an all-knight party, just to see how it was. Easy pickin's... [img]smile.gif[/img]

Well, I'm glad you played it through, and I'm sad that you found the end disappointing (like so many others). I do hope you'll try one of the boutique games (solo warrior, etc.) and let us know how it goes. I know I'm learning things with every run-through... [img]smile.gif[/img]
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