Yeppers... one of the nice things about W&W is this forum. I have been on other forums where "flame the newbie" was the community game... not so here.
And it's a pleasure to have another long-time MM player on board as well. I started with MM1, many moons ago.
As for your questions, you've gotten a lot of good input. I'll add just two things:
1. When you use a key, typically it disappears. If you picked the lock instead, the key will never disappear. Those you can throw away; they will remain forever where you dropped them, so bsftcs' suggestion to leave them at the entrance of their dungeon is a really good one. [img]graemlins/thumbsup.gif[/img]
2. You get ability points at level-up to raise your stats to 18. Training can raise your skills to level 20. Ankhs can raise them to level 24. I prefer to save my ankhs until someone has trained to level 20. That way, the ankh improves me to someplace no one else can get me to. It's not wrong to use them earlier (say, to get to the right level for a class change), but it somehow feels wasted to me... [img]smile.gif[/img]
Keep asking! There's lots of good fun in here (and in the game, too [img]smile.gif[/img] ).