IIRC, you switch both levers that can be found on either side of the room, jump around the fires on the outside of the room, and then run straight for the door, making sure to jump over the middle fire that heals you, because if you touch that one, then the door won't stay open. Or, if you're quick enough, you could stick the crate under the door before it closes and then squeeze through.
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"You're a thief and a liar."
"No, I only lied about being a thief."
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