Wow, I saw this post not long ago and had to re-think it, and now it's full blown.
From the top, the higher your skill level, and the combination of all increased abilities that would use that same skill. The greater overall you become in that skill. In a nutshell, the original Felix had a sword skill of 14, STR, DEX, AGI of 24, and two well enhanced weapons, could deal into 500 points of damage in a single Mele action.(Key, he always hit) Okay, there are only three critters that can take that kind of damage (other than the two that can only be struck with the Mavin), so he mainly ran around unarmed, and could still do 200+ points, Kung Fu skill was aslo 14. The more recent Felix only achieved sword of 8, and only does just over 200 points if he hits with both weapons, and these are enhanced like the others.(Key, does not always hit) His Kung Fu (9) is around 115 points with both a punch, and kick. Abilities maxxed at 24. Hope that clarifies.
Now to assist in the keeping a trait open. If you really plan to continue to run the same critter more than once, leave something at 1 like dagger, or bow. The original Felix had to crash out at level 128 Assassin (2nd time Assassin) 165 Assassin (1st time) with 44 levels of Zenmaster in the middle. Add another 120 levels for his basic through all class levels for over 400 total levels of W&W. As well documented above, the game will not continue after level up, until all points have been distributed. The editor might come in handy for that.
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