Welcome to the board, Rathswid! May the mention of your name cause your enemies to drop dead from fear throughout the Gael Serran.
As I'm fond of saying, there ain't no wrong way to play this game...
No max level (I think Felix was close to a level 200 assassin) in this game, unlike others. I generally finish around level 20, but I change character classes fairly frequently.
Magic is tricky. There are a couple of posts in the forum about when to change classes for magic users. It helps if you realize that there are two types of spell schools -- native schools and foreign schools.
Native schools, like sun and stone for wizards, vine and spirit for priests, sun for samurai, vine for ranger, and so on, are ones where you can learn a given spell level (say, 7) if you are that level character and have that level spell skill. A 7th level wizard with level 7 in sun magic can learn firestorm.
Foreign schools are ones not native for your class. Vine, spirit, moon, and fiend are foreign schools for a wizard. In a foreign school, you get a 50% penalty. So a 7th level samurai trying to learn vine spells could only learn level 3 spells. At 8th level, he could also pick up level 4.
There's a catch: You can't learn level 7 spells in a foreign school unless you have level 14 sorcery (in addition to being level 14). Now, as I'm writing this, I'm getting confused as to whether you need level 14 sorcery or level 14 in the spell school. And you know, dagnabbit, that I just can't remember. So I take the easy way out -- I stay in a native school until I've got the level 7 spells, because I can always learn the other ones later on without too much difficulty. So my wizards tend to stay wizards until around level 13 or 14, when I've gotten all the level 7 stone and sun spells.
Aside from that, the reasons to stay in a particular class usually involve staying around for a particular trait. The most important one in my book is Fletchery, which comes to a warriors' guild level 5 ranger. The Zenmaster's enlightenment is also pretty cool.
Anywaywhohow, there are no wrong ways to play the game. No matter what you do, you can continue on and finish the game. We should know... we've tried just about everything, including stacking up stoned monsters to reach the highest summits [img]smile.gif[/img]
So go! Have fun! Play a bit, and come on in to tell us how it's going!
*aside to board regulars* okay, new odds. If he hasn't read the best tips thread thoroughly, 9 to 1 he gets stuck in the crypt entrance...
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*B*
Save Early, Save Often Save Before, Save After
Two-Star General, Spelling Soldiers
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Give 'em a hug one more time. It might be the last.
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