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Old 08-21-2003, 09:51 AM   #7
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
There are more such games, Bungleau. For example, Half Life. In fact, showing the real time instead of game time is typical for a lot of hack'n'slash stupidities. The game time has no meaning in that stupidities.
Well, I think that W&W has borrowed more than it's sane from the hack'n'slash stupidities:
- missing game time even if it does have its function in the game (day-night cycle),
- impossibility to rest,
- missing compass, you have to open the mini-map if you want to see where you go,
- really bad maps of the wilderness. W&W is the only game known to me, where it is disadvantageous to create a complete maps of the wilderness. Having only "paths" in the wilderness is much better. Well, there is no wilderness in Duke Nukem like stupidities.
- and so on, and so on...
It's a pity. W&W is a very nice game full of good ideas. The hack'n'slash templates in it are spoiling the overall impression. Perhaps, the realization team was more experienced in Duke Nukems than in RPGs [img]graemlins/hehe.gif[/img]
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