In the noggin on ol' skull island, I arrived at the crossroads that are in the shape of a central pillar with a four-way, each having a set of 3 platforms which are raised and lowered via switches in 4 control rooms. The combinations of switch settings usually results in the need to jump, as rarely can all three of any given side be raised together, and certainly if one side DOES have all three up, the remaining directions certainly wont/cant. At any rate, without divulging the combo, do this; make sure all four directions have TWO platforms raised. This IS possible, actually easy. (I digress) whenever 2 platforms are up, you don't need to jump. All that you do is RUN! But there is a thing that does help here, and that is, "look" slightly up. Just a smidgen. tap the up then orient on the center of the doorway across the room, push the shift key(hold it) then ol' # 8 and you'll blaze over the gap. NOW the thing here is that the character will sort of pause or jerk. DON'T STOP RUNNING! Hold the buttons, and the character will maybe bobble then 'ping' he's on the center section. Calculating the jumps can be a pain. If you cant learn the running man,
go to the platforms, look almost straight down. ever so lowly moove to the edge till you fall, while noting at the fall, where the edge of the platform was. Now you have a decent reference point. the single platform gap can be jumped w/stepjump. (step followed by the jump button with maybe 1/2 a sec difference on the timing.
What is funny here at this area is the skelodumbs and zombidiots will walk right off the edge of a platform attempting to get to you. heheheheheheh. enjoy!
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When you come out of your daze, you will find me, the nokturnal one...
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