Welcome to the boards, Misanthrop! May your journeys through the Gael Serran keep many a bard in brew money for years to come...
I'm with you -- a good storyline is more important in a CRPG than good graphics. I've played W&W several times over just because it's different every time.
My current game is a solo warrior game. The idea started out about seven months ago when some of us were discussing on the board what would be the most challenging game to play. A solo warrior, starting with no magic, seemed one of the hardest, so I started playing and tracking my progress. Check on this page for the Solo Warrior thread, and if you've got some time, you can read up on the whole process. Everything game-related really happened, while some of the storyline-related items have been inserted by the editor [img]smile.gif[/img]
Personally, I think that a solo rogue game will be harder, simply because of the delay in getting access to a guild.
Someone else, and I don't recall who, was playing a game equipped with only cursed items. Anything that was detrimental to the character could be equipped, and anything good had to be sold off. I don't remember how that went, but there's something to be considered.
Someone else talked about doing a game with no magic -- using only might to win the game.
You can also try oddball combinations -- a pixie warrior-type, an oomphaz rogue, a dwarven cleric... the possibilities are endless.
And I just had a thought for another challenging game -- one where you don't switch classes at all.
So the answer to making the game more challenging is limited by your own imagination. Anything is fair game... and there is no wrong way to play [img]smile.gif[/img]
As for the bestiary, I can't help you much there. If anyone has that kind of information, it will be Radek