Sounds like the tactic I prefer to use too. That might be the reason why I do not remember this fight as one of the tough ones.
Stealth and scouting, retrieve scout and place mages (usually got 2-3 full/partly mages) and start launching fire balls as many as I can, before the enemy is too close.
One of my tanks has a ring of fire protection and the helmet of defense, so he is able to meet the enemy in the middle of the fire ball riot. When the fire ball shooting has ceased, my other tank is moving in to help his buddy. My mages is now using more precise artillery such as magic missiles, acid arrow and A's scorcher.
During the whole battle I have a bowman firing arrows at the most dangerous looking magic user enemy, to prevent the magic user from casting spells. If there are more magic users - or the magic user is bery hard, I would make one of my mages using magic missiles on that enemy instead of casting fire balls.
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Insane
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