For 68 hours i played this game with a friend and at the end his fighter-chars have nearly 50 hitpoints more than my fighters.
Throughout the game i always believe in hitpoints balancing from the game so that at the end we both have equal hitpoints.
But the game cheats me and so my fighters are more vulnerable.
Is there any "calculation" for the way the program shuffles the hitpoints ?
And a question to the attributes in general:
21 points in Intellect will give u 5 points for the skills, that is what i found out myself

But how about the other attribs ?
I also found out that high presence really affects the percentage the character is being hit (except the monk&ninja).
My chars look like this:
Fighter:
FOR & STR maxx, important DEX, AGI, INT, unimportant SPI,WILL + PRE.
Mages/Priests:
INT & SPI maxx, important WILL, unimportant PRE,STR,AGI,DEX,FOR
How do u spend the points ?
Letīs talk about his