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Old 11-05-2002, 04:28 AM   #6
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
1. The Assassin Dagger. You can decline the offer of becoming an Assassin. In this case, the dagger is yours - it will not be taken away but you won't be offered to become an Assassin again, too. The dagger survives Reset Adventures.
You can save the dagger if you aren't patched. Once the shopkeep begins to speak, go to your inventory and move the dagger to another (inactive) member of your party. In the other words, the same trick as the one with the genie lamp.
2. Raskallion without pain. You must know where the trolleys lead.
Left trolley: Leads (among others)
- to the control room of the first points on the right trolley.
Right trolley: It has two points. The first points divide the way between
- the way to the control room of the second points of the right trolley
- the way to the second points.
The second points divide the way between
- the way to the dragon ore
- the way to Raskallion.
When you enter Stout Mines for the first time, the points are set "to the second points" and "to the dragon ore". Therefore:
a) If you want the ore, do not touch the points. Repair the right trolley and go to the ore.
b) If you want Raskallion then
- Take the left trolley and switch the points. Now, the first points of the right trolley will send you to the control room of the second points.
- Take the right trolley and switch the points. Now the second points of the right trolley are set to Raskallion. We must switch the first points back so that we can go to the second points.
- Take the left trolley and switch the points back.
- Take the right trolley to Raskalloin.
In the other words, always keep in mind how you have set the points [img]smile.gif[/img]
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