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Old 09-24-2003, 01:42 AM   #7
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
My definition of cheese is "any tactic that takes advantage of the game's limitations or poor AI," such as A) Abusing the fact that your party members are the only people on the planet who can open and close doors, or B) Realizing that enemies are always scripted to attack the enemies nearest to them, meaning they're dumb enough to attack the critters, instead of killing the spellcaster who's summoning the critters.

Cheese is also "any tactic that does not give enemies a fighting chance." In BG2, your Thieves (and high-level Bards) can set their own Traps on the floor, which will harm any enemy that gets too close. If you know where a particularly dangerous enemy is going to appear, you can simply set a big stack of Traps near that spot, so when the bad guy appears, BAM, dead. Where's the challenge?

"Munchkin" is slightly different. Being munchkin is not settling for the very best of the best of the best--why should you be satisfied killing Ogres with anything less than a Hackmaster +12? Weaker swords are for wimps, right?
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