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Old 10-25-2002, 04:18 AM   #4
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
A short description of some spells. Yes, I consider these spells best [img]smile.gif[/img] Others can add another spells.

Fire
- Burn: Low level offensive spell. One target at range. Good for Valeia
- Flamestrike: More harmful offensive spell. Area at range.
- Illuminate: The best Fiat Lux spell. Much better than Torchlight.
- Artifact of Fire: Needed for enchanting items.
- Incinerate: High level offensive spell. One target at range. Huge damage.
- Firestorm: The most harmful fire based spell. Area at range.

Stone
- Shock: Like Burn but stone-based. Usually better than Burn.
- Elemental Blast: Like Flamestrike but stone-based. Usually better than Flamestrike.
- Negate Magic: Dispels magic effects on the opponents (not on you!). One target at range. Good against Myrathian Wisps (they cast Reflect Damage).
- Artifact of Stone. Needed for enchanting and blessing items.
- Merlin Shield: Greatly boosts your resistance to many magical effects like stoning, paralyzing, instant death and so on. Does not protect against poisoning and diseasing.
- Lightning: Like Incinerate but less efficient.
- Meteorstorm: The most harmful stone based spell. Like Firestorm. Equally good.
- Reflect Damage: Everybody who will try to hit you will be hit as well. Note: you will be hit - the damage is rather "replicated and mirrored" than "reflected".

Fiend
- Bloodlust: Boosts your efficiency in combats. Increases inflicted damage.
- Demonic Fist: Middle level offensive spell. One target at range. Good damage inflicted.
- Frenzy: Greatly boosts your efficiency in combats. Increases inflicted damage considerably but - you will take higher damage from your opponents, too. Very good booster if you have enough HP and if you are equipped with good weapons.
- Artifact of Fiends: needed for blessing items.
- Summon Fiend: The best summoning spell. What will be summoned depends on your Sorcery skill.

Moon
- Artifact of Ice: Needed for enchanting items.
- Vanish: A teleportation spell which can teleport you or your opponent at a short distance somewhere else. You cannot choose the destination of the teleport. One target at range or you. Can be used when you get stuck somewhere or when you try to get somewhere where you should not occur
- Create Portal: Creates the destination point of subsequent Teleport spells.
- Teleport: Teleports to the "portal" created by the Create Portal spell. If there is no portal, the spell fizzles.
- Call of Home: Teleports you to the town which you have visited lastly. Can be cast only in the wilderness. Fizzles in dungeons.
- Icestorm: Like Firestorm but cold based. Usually considerably worse than Firestorm or Meteorstorm.

Spirit
- Heal: Light healing.
- Spirit Eye: Reveals all beings, items on the ground, switches, levers, chests, etc. in your environment on the map. Good for finding levers, chests and items. Less good for checking enemies because the spell also shows all roaches, buterflies, rats, eagles, etc. in your environment.
- Great Heal: Better healing.
- Heroic Might: Bosts your fighting ability considerably. Even a wizard will be able to fight efficiently under this spell.
- Dust to Dust: A really strong cofee for all undeads. One target at range. Does a huge damage but works only on undeads.
- Restore Health. Restores HP to max immediately no matter how low HP were.
- Exorcism: Can heal Insanity and similar effects. Usually needed when you meet a pack of Myrathian Wisps.
- Artifact of Spirit: Needed for blessing items.

Vine
- Haste: Improves your speed.
- Artifact of Vines: Needed for blessing items.
- Cure Poison: Cures poisoning.
- Disarm Traps: Opens locks. Which locks you can open depends on your Sorcery skill. With Sorcery 12, you can open all locks.
- Breath of Air: Replenishes your water supply to max when you are underwater but - it also takes away one half of your HP. Used together with Restore Health.
- Cure: Cures poisoning and diseases (at least).
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