Thanks for the replies and words of encouragement [img]smile.gif[/img]
Its great to know that people still play old-school games like this. NWN and Morrowind were quickly cast aside for me in favor of playing a much lower budget and smaller dev team like W&W. It goes to show that heart and soul and time-honored approaches can go a long way I s'pose ^.~
I'll definitely try incorporating a few more class changes into my group, especially for my fighters. I may have them become Monks, Ninjas or Bards for a bit of time. Does anyone know a link to a table of skills and traits, detailing which classes learn which traits/skills, and at what level? I'd love to have a party which knows every single skill in the game, which is going to be important considering I have only four party members as opposed to the easier six on the first trip through the game.
If not I'll just muddle my way through. If I touch bases on every single class in the game then I'll be sure to find out that way. Are there any classes out there which most people find are a waste of time to class change to?
Thanks for the tip on the Ranger fletchery bit. I may accelerate the speed at which I learn that skill by class changing one of my fighters to Ranger instead of Samurai first, since I am running low on cash. (I'm amazed considering I started with 10,000.. those guilds are incredibly greedy!!)
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